This is an alphabetic list of the buildings in Many Marios 0. For additional information, see Many Marios 0 rulebook#Buildings.
Airship[]
Cost: 10B + Pipe x3 + Cannon x3 (40B total)
Income: +60c
For combat purposes, treat an Airship as a 15E unit with flying that deals +1 damage and can't use combat items.
Air Strike: When the Airship attacks, each of the three units behind it deal 1 damage to one of the first three units in the opponent's lineup (in lineup order). When a unit becomes exhausted this way, move it to the back of the lineup.
Cannon[]
Cost: 6B
Income: +9c
For combat purposes, a Cannon is a 1E unit with +4 AE and ballistics.
Cannon Pipe[]
Cost: Pipe x1 + Cannon x1 (10B total)
Income: +15c
For combat purposes, a Cannon Pipe is a 0E unit that deals and takes no damage. When the Cannon Pipe becomes the leading unit, remove it from the battle.
Launch: When you're defending, the unit behind the Cannon Pipe is launched for 2 damage. Treat this as ballistic damage. When a unit becomes exhausted this way, move it to the back of the lineup.
Fire Piranha Plant[]
Cost: Pipe x1 + Fire Flower x1 (14B total)
Income: +21c
For combat purposes, a Fire Piranha Plant is a 4E unit with defender. It deals +1 damage.
Giant Piranha Plant[]
Cost: Pipe x1 + Super Mushroom x3 (24B total)
Income: +36c
For combat purposes, treat a Giant Piranha Plant as a 6E unit with defender. It gets +3 DE.
Jumping Piranha Plant[]
Cost: Pipe x1 + Parawings x3 (14B total)
Income: +21c
For combat purposes, a Jumping Piranha Plant is a 4E unit with defender and flying (note that it will neither deal nor take any bonus damage from flying).
Mushroom House[]
Cost: 10B
Income: +15c
You can build only one Mushroom House.
You can store items in the Mushroom House for an income. Each 4c worth of items stored adds +1c to the Mushroom House's income. Storing items is part of the Command Phase, but withdrawing items is part of the Market Phase. Items stored in the Mushroom House can't be consumed, equipped to a unit, or used as material for a purchase, but they can be used as combat items.
When you buy an item, you may have it appear stored in your Mushroom House.
Pipe[]
Cost: 4B
Income: +6c
Pipes are often used as material for other buildings, and can provide income even when left unused.
Piranha Plant[]
Cost: Pipe x2 (8B total)
Income: +12c
For combat purposes, a Piranha Plant is a 3E unit with defender.
Spawning Pipe[]
Cost: 6B + Pipe x1 (10B total)
Income: +15c
When you build a Spawning Pipe, choose a unit type. You can now recruit units of that type. Having more than one Spawning Pipe set to the same unit type is redundant.
Many Marios 0 |
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Rulebook • Units • Items • Buildings • Combat |