Use the 1-Up Mushroom to restore up to 25E among your units. This consumes the 1-Up Mushroom
Equipped unit gets +2E. When equipped unit is dealt damage, it deals 1 damage back.
Break (1E): Add 15c to your coin total. This consumes the Coin Block.
Equipped unit gets +3E and deals +1 damage.
Equipped unit gets +2E and has flying.
Equipped unit gets +2E and deals +1 damage, but takes +1 damage when defending.
Consume the P-Switch and choose one of the following effects:
Coin Paradise: Turns two Coin Blocks in your inventory into Super Coin Blocks. A Super Coin Block produces 40c instead of 15c when broken.
Brick to Metal: Consume 5B and obtain 80c.
Metal to Brick: Consume 10c and obtain 10B.
Equipped unit gets +1E and has flying.
Equipped unit gets +2E and has stun.
Use Starman on a unit to grant it +10E for the rest of the day. This consumes the Starman.
[Combat] Invincible Frenzy: Use Starman on a unit before combat to grant it +1E. On the unit's first round on the offense, it will spend all of its AE and deal 1 damage to each enemy unit, in order, until it has dealt damage equal to the AE spent. If it reaches the back of the opponent's lineup, it starts over from the front.
Equipped unit gets +2E and +2 DE.
Warp Matter (3E): Turns an item into coins. The amount of coins produced is equal to the item's coin cost plus an additional 40c. This consumes the Warp Potion.
[Combat] Warp Space: Use Warp Potion on a unit before combat to grant it +1E. When the unit is on the offense, it deals +1 damage to a unit chosen at random from your opponent's lineup.
|Many Marios 0|
|Rulebook • Units • Items • Buildings • Combat|