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This is an alphabetic list of the units in Many Marios 0.

BirdoEdit

Birdo

Cost: 80c

Energy: 4E Energy Energy Energy Energy

Ballistics

Sturdy: A Birdo gets +2 DE.

GoombaEdit

Goomba

Cost: 40c

Energy: 2E Energy Energy

If a Goomba is equipped with Parawings, it can carry one additional equipment.

Dauntless March: A Goomba deals +1 damage when on the offense as long as the unit behind it is also a Goomba.

Koopa Bro.Edit

Koopabro

Cost: 80c

Energy: 4E Energy Energy Energy Energy

Weapon Expertise: If a Koopa Bro. is equipped with a Hammer, Boomerang or Fire Flower, it can carry one additional equipment. This effect is not cumulative.

Giantsize: A Koopa Bro. equipped with a Hammer and Super Mushroom gets +1 DE and gains stun.

Koopa TroopaEdit

Koopatroopa

Cost: 60c

Energy: 3E Energy Energy Energy

If a Koopa Troopa is equipped with Parawings, it can carry one additional equipment.

Ricochet: If a Koopa Troopa is exhausted, it can continue fighting by drawing 1E from the unit behind it to deal 1 damage. If the unit directly behind the Koopa Troopa is also exhausted, this effect doesn't apply.

PidgitEdit

Pidgit

Cost: 40c

Energy: 2E Energy Energy

If a Pidgit is equipped with a Flying Carpet, it can carry one additional equipment.

Swoop Down: A flying Pidgit deals an additional +1 damage against creatures without flying, whether it's on the offense or the defense.

Shy GuyEdit

Shyguy

Cost: 60c

Energy: 3E Energy Energy Energy

A Shy Guy can carry a Warp Potion as equipment. If it does, it gets +1E and the following combat effects:

Warp Walk: When a Shy Guy equipped with a Warp Potion is on the offensive, it deals an additional 1 damage to the unit in the back of the opponent's lineup.

Retreat: If a Shy Guy equipped with a Warp Potion would be defeated, instead it takes no damage, drops the Warp Potion, and retreats to the back of the lineup. It still deals damage as normal. Dropping the Warp Potion doesn't affect the Shy Guy's energy.

A Warp Potion can't be used for its normal effect unless it has been unequipped since the start of the day.

ToadEdit

Toad

Cost: 80c

Energy: 4E Energy Energy Energy Energy

Engineering (2E): Consume 2 Coin Blocks and add 5B to your block total.

A Toad equipped with a Hammer deals a further +1 damage against building units, and gains the following command:

Demolition (6E): Converts one of your buildings back into blocks and provides an additional 5B.

TweeterEdit

Tweeter

Cost: 60c

Energy: 3E Energy Energy Energy

A Tweeter can carry a Warp Potion as equipment. If it does, it gets +1E and flying. It also deals 1 damage to a random enemy unit when it's on the offense, as though it had the Warp Potion's combat effect.

YoshiEdit

Yoshi

Cost: 100c

Energy: 5E Energy Energy Energy Energy Energy

Agility

Swallow: As long as Yoshi is on the lead, whenever it deals damage, it spends 1 AE to consume 1 AE from the enemy's leading unit.

Ride: Rather than a unit, you may use Yoshi as a combat item. Use Yoshi on a unit to grant it +5E, agility and Swallow.


Many Marios 0
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