Sturdy: A Birdo gets +2 DE.
Dauntless March: A Goomba deals +1 damage when on the offense as long as the unit behind it is also a Goomba.
Ricochet: If a Koopa Troopa is exhausted, it can continue fighting by drawing 1E from the unit behind it to deal 1 damage. If the unit directly behind the Koopa Troopa is also exhausted, this effect doesn't apply.
Swoop Down: A flying Pidgit deals an additional +1 damage against creatures without flying, whether it's on the offense or the defense.
Warp Walk: When a Shy Guy equipped with a Warp Potion is on the offensive, it deals an additional 1 damage to the unit in the back of the opponent's lineup.
Retreat: If a Shy Guy equipped with a Warp Potion would be defeated, instead it takes no damage, drops the Warp Potion, and retreats to the back of the lineup. It still deals damage as normal. Dropping the Warp Potion doesn't affect the Shy Guy's energy.
A Warp Potion can't be used for its normal effect unless it has been unequipped since the start of the day.
Engineering (2E): Consume 2 Coin Blocks and add 5B to your block total.
A Toad equipped with a Hammer deals a further +1 damage against building units, and gains the following command:
Demolition (6E): Converts one of your buildings back into blocks and provides an additional 5B.
A Tweeter can carry a Warp Potion as equipment. If it does, it gets +1E and flying. It also deals 1 damage to a random enemy unit when it's on the offense, as though it had the Warp Potion's combat effect.
Swallow: As long as Yoshi is on the lead, whenever it deals damage, it spends 1 AE to consume 1 AE from the enemy's leading unit.
Ride: Rather than a unit, you may use Yoshi as a combat item. Use Yoshi on a unit to grant it +5E, agility and Swallow.
|Many Marios 0|
|Rulebook • Units • Items • Buildings • Combat|